/*
 * Copyright (c) 2009 Johnny Mast
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#import <Foundation/Foundation.h>
#import "Image.h"

@class Image;

enum {
	kBlink_Forward = 1,
	kBlink_Backwards = -1,
	kBlink_Stopped = 2
};

@interface Blink : NSObject {
	Image*    _BlinkImage;
	float     _delay;
	float     _animdelta;
	float     _frameTimer;
	NSInteger _direction;
	NSInteger _repeatcount;
	NSInteger _rounds;
}

@property(nonatomic, assign) Image*   _BlinkImage;
@property(nonatomic) NSInteger        _direction;
@property(nonatomic) float            _delay;
@property(nonatomic) float            _animdelta;
@property(nonatomic) float            _frameTimer;
@property(nonatomic) NSInteger        _repeatcount;
@property(nonatomic) NSInteger        _rounds;

-(id)initWithImage:(Image*)image;
-(id)initWithImage:(Image*)image;
-(void)update:(float)delta;
-(void)renderAtPoint:(CGPoint)point centerOfImage:(BOOL)centerOfImage;

-(void)setDelay:(float)miliseconds;
-(void)setRepeatCount:(NSInteger)repeatcount;
-(BOOL)isBlinking;
-(void)stop;
-(void)stopVisible;
-(void)stopInvisible;
@end
